Publisher: Capcom
Price: 400 Microsoft Points
Platform: Xbox 360, XBLA
Release Date: August 31, 2010
If you have been following the site for the past few weeks then you would know that we are all really excited for the new installment of Dead Rising. With the news about Case Zero being the fastest selling game on Xbox Live Arcade ever. Followed by the introduction of Frank West, we are all about to loose our minds over waiting the next 17 days. We want it now! But during the wait we will be able to keep our minds off it with Case Zero.
Lance (our Editor In Chief) wrote the article about Case Zero being the fastest selling arcade game ever. As that night went on more and more people were asking for a review. This was bad because at the time we were still on the everyone has their own day of the week to write schedule. Since then that has been lifted and I have been set free. He was about to jump down my throat about posting the article I had written, but I'm glad I didn't. After reading through it a few more times I decided to scrap it and start over. It was very boring to read and didn't really have the content that this game deserves. With that said it is now time to witness the greatness that is Case Zero.
I will start off by saying that the main thing that sets this game apart from the original in my opinion is the story. While I'm not trying to say that the originals story was bad this one is just more heart felt and meaningful. The bond between father and daughter just tugs at your heart strings, and the innocence of Katey is very believeable of a 4 year old child. "But no Daddy I don't even like Zombrex." That is unless your a heartless bastard. This story is going to be more mature and more of a fight for survival not only for Chuck but for the one person he cares for the most.
While the story is a great change it is not the only one. This game itself is a great change that developers need to learn from. The ability to play something that is not in the main game and have a story that sets up the mood. A prequel if you want to be technical. Is fantastic. It is something that will take into account your progress in levels and skills and bring them with you to the new game. It reminds me of the Fable 2 Pub Games though that game only let you take your money to the real game. But it is a great way to see if this is the game for you. Developers just need to keep in mind that if they price it to high or don't have enough content it wont sell well. Remember that.
This is a Capcom game as well so there are small details or references all over the place. From IJIEK written on Chucks shirt to a cardboard cut out of Protoman in the Still Creek Movie Theater. This game is a great place to test your knowledge. What is the importance of IJIEK? Well spell it backwards and it turns into KEIJI, as in Keiji Inafune. The Producer and graphic designer of many of the great series out today including Dead Rising. Just something fun to think about. I wonder if the Mega Man Buster will make a return?
Moving right along the gameplay is very solid with most of the old controls and many great additions. Here is a list of all the great additions of Dead Rising 2 Case Zero as opposed to Dead Rising.
1. Being able to move and shoot - It is very fluid, you move fast enough to escape most of what might be creeping up behind you and best of all you shoot with the triggers instead of the A button.
2. Combo Cards - I will get more into this later, just know they are Amazing!
3. Survivors - Did you ever try to save a survivor in the first game and have them just sit there and cry? Well thats out the window. The survivors are like bull dozers just running as fast as they can through zombies. This is a very nice and needed addition.
4. Being able to attack while holding a survivor - I can't even try to explain how many times I wold have to drop the person I was carrying to save Aaron or some other dumb survivor from the first game. It is soooo nice to just be able to push X and have Chuck kick down 5 zombies without ever having to put the survivor down.
5. Money - Some of you might see this as a bad thing. I actually find it more of a challenge. I can't wait to see how it will be used in the full game.
6. Additional Save files - Yes.
Case Zero has a total of 5 levels you can level up in this arcade game. They will all transfer over to the main game when it ships later this month. Leveling up will give you random rewards:
Remember you will not get all of these. On my account I didn't get the Jump Kick ability. Do not worry, you will end up unlocking everything when the main game is released.
There is also a new game plus system like in the original. Where if you finish the game or die you can restart the game with all of your saved information. Including combo cards, levels, clothing, PP, and money.
-Drill Bucket - Drill + Bucket
-Spiked Bat - Box of nails and Baseball Bat
-I.E.D. or Improvised Explosive Device - Box of Nails and Propane Tank
-Molotov - Whiskey and Newspaper
-Air Horn - Pylon and spray paint
-Beer Hat - Beer and Construction Hat
-Electric Rake - Leaf Rake and Battery
-Boomstick - Shotgun and Pitchfork
-Paddlesaw - Paddle and Chainsaw






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