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Sources says zombie third person action game prolegomenon posted "the best week-one unit sales in the history of all content circulated through Xbox Live Arcade," offers no hard numbers.



In Capcom's acclaimed zombie prologue Dead Rising 2: Case Zero, the small city of Still Creek has a population of 753 residents. That number has increased rapid and considerably since the game lifted off late last month, as Capcom today announced the game as one of the fastest-selling Xbox Live Arcade title of all time. 

"Capcom is happy to announce that its recently released downloadable title, Dead Rising 2: Case Zero, has broken all records on Xbox Live with the best week one unit sales in the history of all content distributed through Xbox Live Arcade." 

The publisher didn't incorporate any numbers in its announcement about sales of the 400 Microsoft point ($5) downloadable prologue to this month's Dead Rising 2. Previous candidates to Live Arcade sales record breaking include Epic Games' Shadow Complex, which sold 200,000 copies in its first week and was touted as having the best one-week total for a single-player game, and Battlefield 1943, which EA said sold 600,000 in its first two weeks between the Xbox 360 and PlayStation 3.





 Case Zero is established between the occurrence of the original Dead Rising and its continuation  and introduces the second title's main character and protagonist, Chuck Greene. In the prologue, Greene and his infected daughter are escaping a zombie outbreak in Las Vegas but find themselves stranded in Still Creek when someone steals their truck, along with the drugs that keep Chuck's daughter from turning into one of the undead. Players then have to juggle finding a new mode of transportation with making sure Chuck's daughter gets her medicine and rescuing survivors before the military arrives to quarantine and cleanse the area. (With bombs.)


CARE FOR YOUR THOUGHTS?  

This success Blue Castle and Capcom is no surprise. Within the anticipation for Dead Rising 2, it seems that they were able to pull off a really interesting prologue, and it makes all the much more exciting for the release of the game on September, 28th. Everyone is drooling over the fact that they cannot get enough of this game, and also here at VGH everyone played it, and we cannot get enough of it either! Congratulations to Blue Castle and Capcom for their newly found success.

Posted by Lance Thursday, September 9, 2010

20 comments

  1. Neosword Says:
  2. No surprise here, great game for dirt cheap. Hopefully this will catch on like the DLC trend has.

     
  3. FPSMadPaul Says:
  4. Hope we see more developers taking the "prologue" route in the future.

     
  5. Mkilliaz Says:
  6. From a business perspective, this was a brilliant move by Capcom. Such a low price for a good quality game. Not only will they make a ton of money off this DLC, but they just guaranteed themselves a significant boost for Dead Rising 2 sales.

     
  7. Daddy can fix anything.

     
  8. Nice work Capcom! Keep up the good work! Can't wait for Dead Rising 2.

     
  9. Koospetoors Says:
  10. Awesome! congrats Capcom.

    Now its just the wait for Dead Rising 2 that I should try to survive..

     
  11. Mr.Zero1982 Says:
  12. congrats capcom!

     
  13. Joke_man Says:
  14. I've been curious for about a year now as to why prologue DLC wasn't being done. It's probably the best way to market your game to gamers! Have them pay to play the demo, more or less, and as a result, carryover achievements, weapons, leveling, etc., while still getting a nice additional chunk of story. BRILLIANT!

     
  15. smoman5000 Says:
  16. congrats capcom!

     
  17. FetusFart Says:
  18. It's only 5 bucks guys. Even if it were a money grab, they didn't grab very much of my money.

     
  19. Operator3311 Says:
  20. Make a review, now. So I can actually get it and know I'm not spending 5 bucks where I could have gotten some Mcdonalds.

     
  21. Torque203 Says:
  22. Every company is looking at this right now. and i have a feeling that we may see more of these for different games, cheap prequel. i mean it was cheap and fun. i wasn't even planning on getting the game but how can i say no to this for only 5 bucks. of course i changed my mind and i will get the game.

    I wish you guys made a VGH review about this.

     
  23. PandaJedi Says:
  24. I wouldn't mind paying for a demo if the demo were to contain content not found in the retail version of the game.

     
  25. XanderZane Says:
  26. Yeah.. it was dirt cheap and pretty fun. Two positives, don't equal a negative. So everyone decided to give it a try. Not really that great of an achievement. Shadow Complex was a bigger achievement since it cost most. If SC was $5 it would have sold over 300K in one day.

     
  27. Gen007 Says:
  28. I wouldn't be surprised if its the truth. Thats what happens when the price is right and the actual game is interesting. maybe more will follow their lead.

    Thoughts VGH? Review? Anything? I just see a layout with the case zero but nothing really on it.

     
  29. It being dirt cheap and really fun helped out the sales a bit probably.

     
  30. androflash Says:
  31. I actually lost interest after playing the demo, I don't really know why. I guess I expected something else, but I do plan on getting it though, eventually (and new, just because I like Capcom).

     
  32. aldrenar Says:
  33. I hope this game will have a machete, like the movie Machete

     
  34. Vadicta Says:
  35. Capcom keeps doing this and they won't be in the red anymore

     
  36. Vaczec Says:
  37. REVIEW? WHERE IS IT?!

     

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